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	<title>Notes Of Genius &#187; Technology</title>
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	<link>http://notesofgenius.com</link>
	<description>Notes of Genius is an online magazine dedicated to publish latest Technological achievements and future trends in cutting edge Technologies.</description>
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		<title>Multimedia Applications Of SixthSense Technology</title>
		<link>http://notesofgenius.com/multimedia-applications-sixthsense-technology/</link>
		<comments>http://notesofgenius.com/multimedia-applications-sixthsense-technology/#comments</comments>
		<pubDate>Sun, 23 May 2010 01:08:30 +0000</pubDate>
		<dc:creator>Malin De Silva</dc:creator>
				<category><![CDATA[Future Trends]]></category>
		<category><![CDATA[Applications]]></category>
		<category><![CDATA[Multimedia]]></category>
		<category><![CDATA[SixthSense]]></category>
		<category><![CDATA[Technology]]></category>
		<guid isPermaLink="false">http://notesofgenius.com/?p=825</guid>
		<description><![CDATA[Sixthsense is a technology that can be used to take the real world objects in to digital world with a minimum effort and a higher accuracy. Parnav Mistry, an Indian research assistant in MIT Media Lab has come up with number of applications made through this SixthSense Technology. Among them, SixthSense Camera, a pen that [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Sixthsense</strong> is a technology that can be used to take the real world objects in to digital world with a minimum effort and a higher accuracy. Parnav Mistry, an Indian research assistant in MIT Media Lab has come up with number of applications made through this SixthSense Technology. Among them, SixthSense Camera, a pen that can draw in 3D, a physical Google map, a camera that can make any surface an application controlling interface were some of the most attractive innovations came out through this technology. People are very much excited with this technology as it takes them to a dream world. It is said that that this technology will be an Open source technology. Therefore the usability of this technology will be high as well.</p>
<p><a href="http://notesofgenius.com/media/2010/05/Multimedia-Applications-Of-SixthSense-Technology.jpg"><img class="alignnone size-full wp-image-827" title="Multimedia Applications Of SixthSense Technology" src="http://notesofgenius.com/media/2010/05/Multimedia-Applications-Of-SixthSense-Technology.jpg" alt="Multimedia Applications Of SixthSense Technology" width="640" height="250" /></a></p>
<h2>History</h2>
<p>Steve Mann is the father of SixthSense who made a wearable computer in 1990. The SixthSense technology was first implemented as the neckworn projector+ camera system. He was a media lab student at that time. There after it was used and implemented by an Indian who is the man has become very famous in the recent Pranav Mistry. There will be a long future rather than the short period of history for the SixthSense technology.</p>
<h2>Development</h2>
<h3>Software</h3>
<p>Pranav Mistry says the SixthSense software will be open source. As far as this seems to be a little set of items, there will not be user interfaces or much advanced programs for the users. There will be much harder and secured coding inside the device to make sure the security of the software. It will be interesting to know the new language for coding for a sixthsense device.</p>
<h3>Hardware</h3>
<p>In order to control the SixthSense, it requires some advance hardware as it appears to be. In some of the public presentations, the presenter was wearing some controlling devices including color markers, Camera and projector. When the product come to the real market there has to be lot of improvement for these hardware. They has to be compact and easily controllable. How ever the hardware integration of SixthSense technology is quite innovative since they have manage to develop camera and pen like day to day objects.</p>
<h2>Applications</h2>
<p>In Pranav Mistry’s demonstration, he showed several applications that can be made using the SixthSense technology. It would be a great achievement for the Information Technology as well. Since it is the beginning of the SixthSense applications, there will be lot of tough problems ahead the SixthSense application developers.</p>
<h3>Motion Capture</h3>
<p>The innovative camera is something that got applauds of the crowd in the demonstration. Four rubber rings in the four fingers two in each can be used do draw a rectangular. It will be the area covered by the photograph. Then the photos can be taken to any interface for editing, managing the galleries and sharing. This is much controversial. There is an inbuilt storage device where the data can be stored. When using a surface, the whole data is taken into that surface and stored in the device after the editing. The data can be hacked during the editing period. That is a serious issue in this camera application. And also the capturing device being so small like 4 rubber rings can be used to capture the photos of any location.</p>
<p>There are so many new applications to be developed in the near future. A remote controller for media devices can be implemented to be worked with fingers using this technology. Except having the remote controller to send fast forward, rewind or next or previous options, a SixthSense device can be used. The current process of sending fast-forward or rewind with advanced options. For example, using 2 fingers to send 5 seconds, 3 fingers to send 10 seconds likewise it can be done.</p>
<p>Many games can be made using this technology. A car race using an imaginary steering wheel will be an attractive application. The player will have to drive the vehicle as a real one using his arms. The SixthSense tool kit will be a good replacement for the XBOX game kit and it will not be much expensive as it is said.</p>
<h3>3D Drawing</h3>
<p>A pencil that enables users to draw in 3D is good innovation. It will be a good tool for the beginners to the 3D modeling world. Also it will help a lot for the engineers as well. Another implementation is the physical Google map. It provides the all data that is provided by the Google. The map available on a surface and when you keep something in it, it detects the place where the options available. Dragging and dropping hardcopies to the computer will be a good and efficient replacement for the scanner. This is much more advanced because this can take 3D objects as it appears.</p>
<h2>Future Development</h2>
<p>It seems to be that there can be a good future for SixthSense technology applications. There are several things that designers must pay their attention. The digital cameras came into the market with a promising call. But it did not provide the real quality for the photographers at a reasonable price. Therefore most of the professional photographers still use the analog cameras. Nano technology came into the world, but the general consumers do not use that technology so far. The reason is the extremely high price. SixthSense devices are very much different from the computers, this will be a new topic for the hackers and the other people also. First thing is to provide the security for the SixthSense applications and devices. Lot of good technologies came and died due to the security threats. There are some weaknesses that can reduce the accuracy of the data. Some of them were the on palm phone keypad. It allows the user to dial a number of the phone using the keypad available on the palm. As far as the palms are different, there will be some problems regarding some issues such like the sensitivity, and several other facts. Also 3<sup>rd</sup> party attacks can be possible.</p>
<p>In addition to that Microsoft is developing a controlling environment whore the user doesn&#8217;t even have to touch the controller device named &#8216;Project Natal&#8217;. This will be a significant market competitor to the SixthSense technology since it still required some hardware involvement with the user.</p>
<h2>References</h2>
<ul>
<li>TED. (2009, 11). <em>Pranav Mistry: The thrilling   potential of SixthSense technology</em>. Retrieved 05 22, 2010, from TED:   http://www.ted.com/talks/pranav_mistry_the_thrilling_potential_of_sixthsense_technology.html</li>
</ul>
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		<title>Avatar – The Film And Technology</title>
		<link>http://notesofgenius.com/avatar-film-technology/</link>
		<comments>http://notesofgenius.com/avatar-film-technology/#comments</comments>
		<pubDate>Fri, 15 Jan 2010 11:00:13 +0000</pubDate>
		<dc:creator>Mohamed Mujahid</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[Avatar]]></category>
		<category><![CDATA[Film]]></category>
		<guid isPermaLink="false">http://notesofgenius.com/?p=125</guid>
		<description><![CDATA[Avatar is one of the blockbuster movies of 2009, which has written and directed by James Cameron, the ‘Titanic’ director. It’s mixed with Action, Adventure, Sci-Fi and Fantasy and the story has taken place in the year of 2154 on planet Pandora, a moon in the Alpha Centauri star system where humans are aliens. The [...]]]></description>
			<content:encoded><![CDATA[<p><strong>Avatar </strong>is one of the blockbuster movies of 2009, which has written and directed by James Cameron, the ‘Titanic’ director. It’s mixed with Action, Adventure, Sci-Fi and Fantasy and the story has taken place in the year of 2154 on planet Pandora, a moon in the Alpha Centauri star system where humans are aliens. The name Avatar refers to the genetically engineered bodies used by the humans to interact with the Na’vi – the natives of the Pandora.</p>
<p><a href="http://notesofgenius.com/media/2010/01/Avatar-The-Film-And-Technology.jpg"><img class="alignnone size-full wp-image-575" title="Avatar The Film And Technology" src="http://notesofgenius.com/media/2010/01/Avatar-The-Film-And-Technology.jpg" alt="Avatar The Film And Technology" width="640" height="286" /></a></p>
<h2><strong>Development</strong></h2>
<p>The film Avatar had been in development since 1994 bye James Cameron, who wrote an 80-page script for the film in two weeks. Cameron has stated that “every single science fiction book I read as a kid”. He announced about filming the Avatar after completing the Titanic. From January to April 2006, Cameron worked on the script with Dr. Paul Former, who developed the Na’vi language and culture. The budget for the film is $237 million, with $150 million for promotion. Most of the live action scenes were shot in Wellington, New Zealand on sets constructed by a massive team of 150 contractors.</p>
<h2><strong>The Technology</strong></h2>
<h3><strong>Performance Capture</strong></h3>
<p>Cameron first introduced the motion capture technology in <em>Total Recall</em>, with the first CGI human movements. But this had some limitations, in particular the actor of the character being portrayed. Moreover, the actor’s expressions cannot capture with this technology. CGI is traditionally done by placing reflective markers all over an actor’s face and body, which are then interpreted by computer technology to create digitized expressions for CG characters. Cameron and his team developed a new image-based facial performance capture technology, requiring the actor to wear special headgear rig equipped with a camera, which is placed inches from their face to capture and digitalize every muscle contraction or expression.</p>
<h3><strong>Animation</strong></h3>
<p>The digital animations have done by the Weta Digital in New Zealand, which has owned by Peter Jackson. They’ve transferred basic renderings into photo-real images, using lighting, shading and rendering. The realism was extended to each leaf, tree, plant and rock, which were rendered in WETA computers. In addition, a team of artists designed the props and weapons for the Na’vi and humans. These digital designs have taken to complete over one year of time.</p>
<h3><strong>Stereoscopic 3D Fusion Camera</strong></h3>
<p>The production partner Vince Pace and James Cameron developed this camera system. This camera was used to bridge up the gaps between the scenes and artistically formed an untraceable connectivity between the live action and the computer-generated scenes.</p>
<h3><strong>Virtual Camera/Simul-Cam Technology</strong></h3>
<p>The combination of the Virtual Camera and the Simul-Cam gave the best features of the 3D and the CGI technologies for Avatar. The Virtual Camera simulated a camera that was fed CG images by supercomputer surrounding the volume. This allowed amplification of each small adjustment on the virtual production stage, from camera movement to actor interaction. The simul-cam fed, in integrated real-time, CG characters and environments into the live action Fusion 3D camera eyepiece, allowing the director to direct virtual scenes on Pandora the same way he would a live-action scene.</p>
<h2><strong>The Software Used In The Making Of Avatar</strong></h2>
<p>There are many companies and their software product has involved in the development of the film Avatar. The company list has given below.</p>
<ul>
<li>Industrial Light and Magic, USA (most of the character design, modeling and effects)</li>
<li>Weta Digital, New Zealand (most of the character design, modeling and effects)</li>
<li>Stan Winston Studios (most of the props, including the <em>AMP suit</em>)</li>
<li>Framestore, UK (Sully’s arrival at <em>Hell’s Gate</em> and two other shots)</li>
<li>Hybride, Canada</li>
<li>Prime Focus, USA – Frantic Films is mentioned for the same thing but not officially credited – (design and compositing of the control room screens, HUDs, etc)</li>
<li>Look Effects, USA (compositing)</li>
<li>Hydraulx, USA</li>
<li>Giant Studios, USA (motion capture)</li>
<li>Blur, USA (space shots of ISV Venture Star)</li>
<li>Pixel Liberation Front, USA (screens and HUD design)</li>
<li>Lola VFX, USA (digital cosmetic)</li>
</ul>
<h3><strong>The Main Software Used Has Given Below</strong></h3>
<ul>
<li>Autodesk Maya</li>
<li>Pixar Renderman for Maya</li>
<li>Autodesk SoftImage XSI</li>
<li>Luxology Modo (model desing)</li>
<li>Autodesk 3ds max (space shots, control room screens and HUD renderings)</li>
<li>Autodesk MotionBuilder (for real time 3d visualisatons)</li>
<li>The Foundry Nuke Compositor (image compositing)</li>
<li>Autodesk Smoke (color correction)</li>
<li>Autodesk Combustion (compositing)</li>
<li>AVID (video editing)</li>
<li>Adobe After Effects (compositing, real-time visualizations)</li>
<li>PF Track (motion tracking, background replacement)</li>
<li>Adobe Illustrator (HUD and screens layout)</li>
<li>Adobe Photoshop (concept art, textures)</li>
<li>Adobe Premiere (proofing, rough composition with AE)</li>
<li>Many tools developed in-house</li>
<li>Plug-ins for each platform</li>
</ul>
<p>Avatar made a big revolution in the 3D and Sci-Fi films. Moreover, the film was a big success.</p>
<h2><strong>References</strong></h2>
<ul>
<li>(n.d). Retrieved on 2010, January from scriptphd.com: http://www.scriptphd.com/?p=1257</li>
<li>(n.d). Retrieved on 2010, January from twin-pixels.com: http://www.twin-pixels.com/software-used-making-of-avatar/</li>
<li>(n.d). Retrieved on 2010, January from scienceprog.com: http://www.scienceprog.com/technologies-used-in-avatar-movie/</li>
<li>(n.d). Retrieved on 2010, January from twin-pixels.com: http://www.twin-pixels.com/wp-content/uploads/4054882656_1b4c62a3cb.jpg</li>
</ul>
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